

Warzone is a new unranked mode featuring two teams of twelve Spartans battling each other on large maps populated by AI-controlled Covenant and Promethean hostiles (making Halo 5: Guardians the first Halo FPS to have Player Versus Environment elements in its PvP multiplayer). In fact, the loadout customization and ordinance drops introduced in Halo 4 have been completely removed in Arena all players now spawn with the same loadout, and the focus is on controlling weapons already present on the map. Arena contains the gametypes from previous Halo games (and adds a few new ones of its own), and was designed to reflect classic Bungie-era gameplay. With regards to multiplayer, the game has been split into two basic modes, Arena and Warzone.

The player Spartan can call commands to their NPC teammates, letting them charge or hold position, target specific enemies, and switch their current weapons. Additionally, teamwork plays a much larger role than in previous campaigns, since Locke and John are accompanied by their respective teams, SPARTAN-II Blue Team and SPARTAN-IV Fireteam Osiris. Instead of customizing your combat with one particular item like a Jet Pack, Sprint Shoes or Hologram projector, you have a small scale booster pack that gives a selection of new combat movements like vaulting over a wall, sliding into cover, stabilizing mid-air firing and slamming to the ground. On the gameplay side, Armor Abilities have been removed, being replaced by a uniform set of Spartan Abilities.
